

From these humble beginings

Gives a Good Example of what EMS is all about
Squad 51 for the '90s. A GREAT READ.
Any closer to the action and you'll be doing the IV's.

Riveting Story
A horrific, moving account of an American tragedy
A keeper!The chapters are divided by dates and O'Nan takes each of the several families he follows in detail from their preparations for the circus to the very end. Whether that end is death or recovery we get the whole story. In this way the reader is able to connect in a personal way with the victims. If they escaped we find out how they got out. If they required hospitalization we get the story of their recovery. If they are killed we are taken through the identification process and some of the funerals. O'Nan even follows two of the survivors into their careers as firemen. The reader is also treated to the inner politics of the Ringling family and the power struggle after the fire. Along the way we meet circus people who were indeed negligent, politicians who struggled to cover their own negligence, nurses, doctors, and lots of policemen. We also meet many heroes; many of them policemen and firemen just like on 9/11. O'Nan spares no detail but he never gets boring. The reader will also get a good feel for 1944. The circus was short on workers because of the war. Hartford's residents were prospering because of the war industries. Gas and food ration stamps were so precious that the police were amazed that so many people turned in stamp books found on the midway or still in the smoldering big top. This book is just simply fascinating all the way around.
Finally, O'Nan takes the reader up to 1999, Fifty-five years after the fire. That fifty-five years brings new investigations, new theories, new suspects, and the end of Ringling Brothers' days as a tent show. In 1994 there is a touching fifty-year reunion of the survivors. To the very end, O'Nan handles the subject with dignity and grace. The subject matter is sorrowful and you will be moved close to tears, but I highly recommend this book.


Good read.
Islamic World in the Dark Ages SettingThe first chapter covers the history of Islam, giving a biography of the Prophet Mohammad, as well as a historical account of the spread of Islam across the Middle East and North Africa. The second chapter continues by giving a look at Islamic beliefs and practices, both from mortal and vampiric perspectives. The most interesting part here is a description of the Ashirra sect, a brotherhood of Islamic vampires who seek to redeem themselves. Very good for Storytellers and players alike, as this section is almost essential for understanding how and why the Ashirra work.
The next section is a bit of IC stuff, written by an Assamite vizier as he travels from al-Andalus across north Africa to Arabia and the Holy Land, and from there to Baghdad, Persia and finally disappearing in the east, killed by some unknown force. Think something like the vampiric equivalent to ibn Batutta. At the end are a bunch of profiles of NPCs he met along the way. Almost all of the NPCs are interesting and unique, and can easily be placed in a chronicle. The next chapter covers the various clans (all called by their Arabic names) in the Middle East, and things are quite different. As would be expected, the Assamites and Setites are dominant, but the Brujah, Nosferatu, Gangrel, Ravnos and Lasombra are also quite influencial. Indeed, all western clans (save the Tzimisce and Tremere; the Ventrue are also rare being represented only by a small Arabian bloodline) are represented to some degree, along with three bloodlines: the Salubri, Baali and Laibon.
Some of the alternate takes on the various clans are quite interesting. For instance, the conflict between the animalistic hunters and monsters of clan Nosferatu (called Mutasharid) and the peaceful Nosferatu who have adopted Islam (known as the Hajj). Indeed, the Hajj are one of the leading groups in the Ashirra. Or the Lasombra, many of whom are devout Muslims and who are treated with respect and honor. All in all, its a pretty cool section. In the end, it also gives some descriptions of Paths followed by the Ashirr and how they differ from western paths. For instance, Path of the Bedouin becomes Tariq el-Bedouin, and is focused more on living a simple, nomadic lifestyle than becoming an animal. Special attention is paid to the Path of Blood (Tariq el-Haqim) given the prominence of the Assamites in these regions.
Following this is the juicy chapter, chock full of everything you need to know to run a Cainite in the region. Aside from information on the different cultures and groups (such as Berbers, Moors, Kurds and so forth) and Arabic naming conventions, there are also some sample concepts and such. Some new Merits and Flaws, specific to the setting are given, along with new Traits and even a new Animalism power (used many by vampires to create animal ghouls out of animals that drink from isolated desert oasis). There is a great deal of information on Sihr, faith based blood magic used by the Hajj. A couple paths and rituals and not much else. Given that its specific to the Hajj and maybe a few Assamite sorcerers, I guess not too much detail is needed. And theres also some systems for situations Ashirra are likely to get into as well.
And then there is the next chapter, Damascus by Night, which gives an entire ready-to-run plot focusing on the secret corrutpion in the city of Damascus. The chapter gives a pretty nice amount of information about the city of Damascus, as well as the Ashirra in the city and how many of them have been subverted by the Baali. Character profiles of major characters are also given, so everything is already set up for you to run it. This ties in nicely with the closing chapter, which focuses on various supernatural threats that Ashirra are likely to face in the night. Information on mortal dangers (like crusaders and the Knights Templar and Islamic monster hunters) is presented, alongside bits about jackal-blooded Lupines (and other shapeshifters), wizards (primarily Ahl-i-Batin and Taftani, but also Knights Templar, Hebrew qabbalists and tribal shaman), ghosts, mummies, djinn and even mysterious eastern "Kindred" from the White Tiger Court...
Over all, this is an excellent book. I strongly recommend it to anyone intending to run a Dark Ages game, or even a game set in the Mid-East in general. The Ashirra sect supposedly survives to the modern era, though little information is given on it outside brief references in a couple other books. More information on the future of the Ashirra sect would have been appreciated. Nonetheless, this is an excellent book and well worth buying.


Stunning new edition to WoD line up stopped just shortHowever, what keeps this book from being a 5 star knock out is it's stunning lack of future premonitions that were prevalent in the earlier edition. Leaving some of those key elements up to the previous book to cover was bad form on the writers part and it's exclusion kills much of the depth the original DA book had.
Ending summary:
The good: New information and new spins on the clans, roads, and disciplines. Compelling artwork and layouts.
The bad: The way the previous book was largely written off. Key elements from the old book would have enhanced this DA product immensely. It wouldn't have hurt to have some definative "set in stone" issues resolved like the origins of the Tremere (hinted at being servants to the Tzmisce) and the final fate of the Cappadocians. While White Wolf is known for their contradictory storylines and comments within their own books, at least previous books took a stance. The notable lack thereof in this one is fairly glaring.
All in all though, a top notch book. A definate replacement to it's predessesor. Just don't throw the old book away as the two can work well together in a main book/companion type of role.
Superb!
White Wolf Does It AgainIt incorporates the best changes from Vampire the Masquerade since that title was re-edited several years ago and expands upon it. The vampires in Dark Ages have much more potential than those in the Gothic Punk setting: you can choose from several viable moral systems rather than be restricted to one. Vampires are more powerful since disciplines can be brought up to six rather than five. The Dark Ages feel is much better represented here than in the previous Vampire: the Dark Ages book, and the artwork is superb.
I was a big fan of the latest edition of Vampire: the Masquerade, but I have to admit that I think that title has been topped by the Dark Ages: Vampire core book. It remains to be seen whether the supporting books to follow will be as good.


Courtroom fireworks spark HIV controversy

Exalted's second hardcover sourcebook is finally here!The one thing I didn't like about this book was the fact that it's a slight bit shorter than Exalted: the Dragon-Blooded, although it does cover the Lunar Exalted in much detail.


GOOD LEGAL PERSPECTIVEWhen I first picked this book up, I expected it to be a legal bore and almost returned it. But it was actually quite good. It presented a perspective on the Hartford fire and on disasters in general one rarely gets from most books. It is especially recommended for trial lawyers and litigants. Still, those interested in more standard accounts are urged to look at other books on the fire.
The authors are right to applaud the Hartford settlement and encourage alternative dispute resolution, but two questions are raised. First of all, as they admit, the fact that everyone was reasonable and efficient in 1944 during the war does not mean they will act that way today. Secondly, I fear that lawyers may use the threat of expensive litigation to coerce innocent defendants into paying up during mediation, sending us all back to square one.


Another must-have for CT highway buffsLarned starts with the Merritt Parkway: a bit of an overlap with the earlier book, but I didn't notice anything duplicated. Also covered is the Wilbur Cross Parkway (which was lightly treated in "Merritt") and Berlin Turnpike. There are some nice photos of the short-lived Connecticut River Boulevard (which I hadn't heard of until reading "Route 15") and a good treatment of the construction of the Charter Oak Bridge.
East of the bridge, the Wilbur Cross Highway gets a few pages; perhaps this 1950s road will be highlighted in "The Road to Boston" :-)
If you have read "Traveling the Merritt Parkway", here's how "Route 15" compares: Same layout; narrative driven by historical photos; generally ordered from south to north as you read. There's a bit more written information here than in "Merritt". There's a little more roadside culture, especially in the Berlin Turnpike section, and Larned diligently identifies all the classic cars you'll see in the photos. Like "Merritt", "Route 15" is made for skimming or reading straight through. There's no index, but given the geographical organization, its 128 pages are not that much to search through.
For Connecticut roadgeeks, this book's a keeper, and we want to see more from this author. But "Route 15" should also hold interest for car buffs, historians, and even commuters wondering what the roads were like decades ago, and how they ended up where they are now.


Semiliterate and grossly overpriced
Entertaining, and naughty - but not a book for everyone!
Humorous peek at human nature
This makes a great source of information for those who have an ancestor named in these volumes.